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| import { isElementVisible } from '../../utils/core'
import { each } from '../../utils/generic'
import clean from '../methods/clean'
export default function animate (element, sequencing) {
var sequence = (element.sequence) ? this.store.sequences[element.sequence.id] : false
var delayed = element.config.useDelay === 'always'
|| element.config.useDelay === 'onload' && this.pristine
|| element.config.useDelay === 'once' && !element.seen
element.visible = isElementVisible.call(this, element)
if (sequencing) {
if (element.sequence.index === sequence.nose.pointer - 1 && sequence.nose.pointer > sequence.nose.index) {
sequence.nose.pointer--
queueSequenceNose.call(this, sequence)
} else if (element.sequence.index === sequence.tail.pointer + 1 && sequence.tail.pointer < sequence.tail.index) {
sequence.tail.pointer++
queueSequenceTail.call(this, sequence)
} else {
return
}
return triggerReveal.call(this, element, delayed)
}
if (element.visible && !element.revealed) {
if (sequence) {
updateSequenceIndexes.call(this, sequence)
if (sequence.nose.pointer === null && sequence.tail.pointer === null) {
sequence.nose.pointer = sequence.tail.pointer = element.sequence.index
queueSequenceNose.call(this, sequence)
queueSequenceTail.call(this, sequence)
} else if (element.sequence.index === sequence.nose.pointer - 1 && !sequence.nose.blocked) {
sequence.nose.pointer--
queueSequenceNose.call(this, sequence)
} else if (element.sequence.index === sequence.tail.pointer + 1 && !sequence.tail.blocked) {
sequence.tail.pointer++
queueSequenceTail.call(this, sequence)
} else {
return
}
}
return triggerReveal.call(this, element, delayed)
}
if (!element.visible && element.revealed && element.config.reset) {
if (sequence) {
updateSequenceIndexes.call(this, sequence)
if (sequence.nose.index !== Infinity && sequence.tail.index !== -Infinity) {
sequence.nose.pointer = Math.max(sequence.nose.pointer, sequence.nose.index)
sequence.tail.pointer = Math.min(sequence.tail.pointer, sequence.tail.index)
}
}
return triggerReset.call(this, element)
}
}
function triggerReveal (element, delayed) {
var styles = [
element.styles.inline,
element.styles.opacity.computed,
element.styles.transform.generated.final ]
delayed
? styles.push(element.styles.transition.generated.delayed)
: styles.push(element.styles.transition.generated.instant)
element.revealed = element.seen = true
element.node.setAttribute('style', styles.filter(function (i) { return i !== ''; }).join(' '))
registerCallbacks.call(this, element, delayed)
}
function triggerReset (element) {
var styles = [
element.styles.inline,
element.styles.opacity.generated,
element.styles.transform.generated.initial,
element.styles.transition.generated.instant ]
element.revealed = false
element.node.setAttribute('style', styles.filter(function (i) { return i !== ''; }).join(' '))
registerCallbacks.call(this, element)
}
function registerCallbacks (element, isDelayed) {
var this$1 = this;
var duration = isDelayed
? element.config.duration + element.config.delay
: element.config.duration
var beforeCallback = element.revealed
? element.config.beforeReveal
: element.config.beforeReset
var afterCallback = element.revealed
? element.config.afterReveal
: element.config.afterReset
var elapsed = 0
if (element.callbackTimer) {
elapsed = Date.now() - element.callbackTimer.start
window.clearTimeout(element.callbackTimer.clock)
}
beforeCallback(element.node)
element.callbackTimer = {
start: Date.now(),
clock: window.setTimeout(function () {
afterCallback(element.node)
element.callbackTimer = null
if (element.revealed && !element.config.reset) {
clean.call(this$1, element.node)
}
}, duration - elapsed),
}
}
function updateSequenceIndexes (sequence) {
var this$1 = this;
var min = Infinity
var max = -Infinity
each(sequence.elementIds, function (id) {
var element = this$1.store.elements[id]
if (element && element.visible) {
min = Math.min(min, element.sequence.index)
max = Math.max(max, element.sequence.index)
}
})
sequence.nose.index = min
sequence.tail.index = max
}
function queueSequenceNose (sequence) {
var this$1 = this;
var nextId = sequence.elementIds[sequence.nose.pointer - 1]
var nextElement = this.store.elements[nextId]
if (nextElement) {
sequence.nose.blocked = true
window.setTimeout(function () {
sequence.nose.blocked = false
animate.call(this$1, nextElement, true)
}, sequence.interval)
}
}
function queueSequenceTail (sequence) {
var this$1 = this;
var nextId = sequence.elementIds[sequence.tail.pointer + 1]
var nextElement = this.store.elements[nextId]
if (nextElement) {
sequence.tail.blocked = true
window.setTimeout(function () {
sequence.tail.blocked = false
animate.call(this$1, nextElement, true)
}, sequence.interval)
}
}
|